

The Facegen product comes with a set of starting maps of a head. Sometimes the head shape works great, too, but I don't depend on it. I still think Facegen Artist is great starting point, and over all I love it. The texture alone it is worth it, IMO. I'd really like to see FG fix that eye warping issue. My heads often come out looking fatter than I expect, and that drives me nuts.

Plus the Genesis head that FG creates is almost never just like the head you see in FG itself. That's also why many FG made heads have a lot of similarities. I think you are right with that assessment. So, in other words, they're transferring facial feature rules only, like the distance between the eyes, and then solving for those rules. That's why Facegen unintentionally warps the eyes and jaw. I think Facegen is marking facial points on the Genesis model, which they have in common with their own head model, and then they run all vertices through an iterative solver. The Facegen and Genesis head models are too different. The more that I think about it, vertex projection is probably the wrong way to do it. Facegen uses its own head model, so the verts and polys won't match the Genesis head.
